Fastbuild all work for static linking

Need : Dll for game and lib to do hot reload
Need : static for release only
Way to compile only julietapp only shader app, only juliet.dll and game.dll
This commit is contained in:
2026-01-07 19:46:12 -05:00
parent bfd3648344
commit 1137466472
10 changed files with 186 additions and 21 deletions

View File

@@ -1,5 +1,5 @@
#include <cstdio>
#include <windows.h> // TODO: remove because our dll should not be platform dependant
#include <Windows.h> // TODO: remove because our dll should not be platform dependant
#undef min
#undef max
@@ -42,7 +42,7 @@ extern "C" __declspec(dllexport) void __cdecl GameInit()
door->IsOpened = true;
Entity* ent = door->Base;
Door* stillDoor = DownCast<Door>(ent);
[[maybe_unused]] Door* stillDoor = DownCast<Door>(ent);
Assert(door == stillDoor);
Rock* rock = MakeEntity<Rock>(manager, 1.f, 2.f);
@@ -64,7 +64,7 @@ extern "C" __declspec(dllexport) void __cdecl GameShutdown()
printf("Shutting down game...\n");
}
extern "C" __declspec(dllexport) void __cdecl GameUpdate(float deltaTime)
extern "C" __declspec(dllexport) void __cdecl GameUpdate([[maybe_unused]] float deltaTime)
{
//printf("Updating game...\n");
}