Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix

Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
This commit is contained in:
2026-02-22 17:47:46 -05:00
parent 932c45d844
commit 1056301981
8 changed files with 74 additions and 107 deletions

View File

@@ -18,7 +18,7 @@ namespace Juliet
class JulietApplication : public Juliet::IApplication
{
protected:
void Init() override;
void Init(Juliet::NonNullPtr<Juliet::Arena> arena) override;
void Shutdown() override;
void Update() override;
bool IsRunning() override;
@@ -43,13 +43,12 @@ class JulietApplication : public Juliet::IApplication
Juliet::HotReloadCode GameCode = {};
Juliet::GraphicsPipeline* GraphicsPipeline = {};
Juliet::Texture* DepthBuffer = {};
Juliet::GraphicsPipeline* SkyboxPipeline = {};
Juliet::Arena* GameArena = nullptr;
Juliet::Arena* GameScratchArena = nullptr;
int AutoCloseFrameCount = -1;
bool Running = false;
float CameraTime = 0.0f;
int AutoCloseFrameCount = -1;
bool Running = false;
float CameraTime = 0.0f;
};
JulietApplication& GetEditorApplication();