Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix
Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
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@@ -18,7 +18,7 @@ namespace Juliet
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class JulietApplication : public Juliet::IApplication
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{
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protected:
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void Init() override;
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void Init(Juliet::NonNullPtr<Juliet::Arena> arena) override;
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void Shutdown() override;
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void Update() override;
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bool IsRunning() override;
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@@ -43,13 +43,12 @@ class JulietApplication : public Juliet::IApplication
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Juliet::HotReloadCode GameCode = {};
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Juliet::GraphicsPipeline* GraphicsPipeline = {};
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Juliet::Texture* DepthBuffer = {};
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Juliet::GraphicsPipeline* SkyboxPipeline = {};
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Juliet::Arena* GameArena = nullptr;
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Juliet::Arena* GameScratchArena = nullptr;
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int AutoCloseFrameCount = -1;
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bool Running = false;
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float CameraTime = 0.0f;
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int AutoCloseFrameCount = -1;
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bool Running = false;
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float CameraTime = 0.0f;
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};
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JulietApplication& GetEditorApplication();
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