Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix
Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
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@@ -15,7 +15,7 @@ namespace Juliet
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void InitializeEngine(JulietInit_Flags flags);
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void ShutdownEngine();
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void LoadApplication(IApplication& app, Arena* arena);
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void LoadApplication(IApplication& app);
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void UnloadApplication();
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void RunEngine();
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