Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix

Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
This commit is contained in:
2026-02-22 17:47:46 -05:00
parent 932c45d844
commit 1056301981
8 changed files with 74 additions and 107 deletions

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@@ -15,7 +15,7 @@ namespace Juliet
void InitializeEngine(JulietInit_Flags flags);
void ShutdownEngine();
void LoadApplication(IApplication& app, Arena* arena);
void LoadApplication(IApplication& app);
void UnloadApplication();
void RunEngine();