Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix
Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
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@@ -8,5 +8,6 @@ namespace Juliet
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{
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enum class JulietInit_Flags : uint8;
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struct Arena;
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extern JULIET_API void StartApplication(IApplication& app, JulietInit_Flags flags);
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} // namespace Juliet
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