removed most stuff in bff only kep way to generate solution
This commit is contained in:
@@ -1,100 +1,28 @@
|
||||
.ProjectName = 'JulietShaderCompiler'
|
||||
.ProjectPath = 'JulietShaderCompiler'
|
||||
|
||||
// 1. Define the configurations and a container for the VS Project
|
||||
.ShaderCompilerConfigs = { .X64DebugConfig, .X64ReleaseConfig }
|
||||
.DXCSourcePath = '$ProjectPath$/DXShaderCompiler'
|
||||
|
||||
// 0. Single Unity generator target
|
||||
Unity( '$ProjectName$-Unity' )
|
||||
// JulietShaderCompiler
|
||||
//------------------------------------------------------------------------------
|
||||
{
|
||||
.UnityInputPath = '$ProjectPath$/'
|
||||
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
|
||||
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
|
||||
.UnityMaxFiles = 5
|
||||
.UnityPBRoot = ''
|
||||
}
|
||||
.ProjectName = 'JulietShaderCompiler'
|
||||
.ProjectPath = 'JulietShaderCompiler'
|
||||
|
||||
ForEach( .BuildConfig in .ShaderCompilerConfigs )
|
||||
{
|
||||
Using( .BuildConfig )
|
||||
.OutputBase + '\$Platform$-$BuildConfigName$'
|
||||
|
||||
// 2. Define the Build Targets for this specific configuration
|
||||
ObjectList( '$ProjectName$-Obs-$Platform$-$BuildConfigName$' )
|
||||
// Configurations
|
||||
//--------------------------------------------------------------------------
|
||||
ForEach( .BuildConfigName in .BuildConfigs )
|
||||
{
|
||||
.CompilerInputUnity = '$ProjectName$-Unity'
|
||||
.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
|
||||
.CompilerOptions + ' "-IJuliet/include"'
|
||||
+ ' "-IJulietShaderCompiler"'
|
||||
|
||||
#if __WINDOWS__
|
||||
.CompilerOptions + ' -DJULIET_WIN32'
|
||||
.ConfigInfo =
|
||||
[
|
||||
Using( .'Project_x64_$BuildConfigName$' )
|
||||
.LocalDebuggerCommandArguments = '..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil'
|
||||
]
|
||||
^ProjectConfigs + .ConfigInfo
|
||||
#endif
|
||||
}
|
||||
|
||||
#if __WINDOWS__
|
||||
Copy( '$ProjectName$-CopyDeps-$Platform$-$BuildConfigName$' )
|
||||
VCXProject( '$ProjectName$' )
|
||||
{
|
||||
.Source = {
|
||||
'$DXCSourcePath$/dxcompiler.dll',
|
||||
'$DXCSourcePath$/dxil.dll'
|
||||
}
|
||||
.Dest = '$BinPath$/$Platform$-$BuildConfigName$/'
|
||||
.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
|
||||
.ProjectBasePath = '$ProjectPath$/'
|
||||
.ProjectInputPaths = { .ProjectBasePath }
|
||||
.ProjectConfigs = .ProjectConfigs
|
||||
}
|
||||
#endif
|
||||
|
||||
Executable( '$ProjectName$-Exe-$Platform$-$BuildConfigName$' )
|
||||
{
|
||||
.Libraries = {
|
||||
'Juliet-Lib-$Platform$-$BuildConfigName$',
|
||||
'$ProjectName$-Obs-$Platform$-$BuildConfigName$'
|
||||
}
|
||||
|
||||
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$$ExeExtension$'
|
||||
|
||||
#if __WINDOWS__
|
||||
|
||||
.CRTLibs = .CRTLibs_Dynamic
|
||||
If ( .BuildConfigName == 'Debug' )
|
||||
{
|
||||
^CRTLibs = .CRTLibs_DynamicDebug
|
||||
}
|
||||
.LinkerOptions + .CRTLibs
|
||||
|
||||
.LinkerOptions + .CommonWinLibs + ' dxcompiler.lib'
|
||||
#endif
|
||||
|
||||
#if __WINDOWS__
|
||||
.PreBuildDependencies = { '$ProjectName$-CopyDeps-$Platform$-$BuildConfigName$' }
|
||||
#endif
|
||||
}
|
||||
|
||||
Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Exe-$Platform$-$BuildConfigName$' }
|
||||
^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
|
||||
|
||||
#if __WINDOWS__
|
||||
.ConfigInfo =
|
||||
[
|
||||
Using( .'Project_$Platform$_$BuildConfigName$' )
|
||||
|
||||
.LocalDebuggerCommandArguments = '..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil'
|
||||
|
||||
.Target = '$ProjectName$-$Platform$-$BuildConfigName$'
|
||||
]
|
||||
^ProjectConfigs + .ConfigInfo
|
||||
#endif
|
||||
}
|
||||
|
||||
// 4. Create the Project using the generated list
|
||||
VCXProject( '$ProjectName$' )
|
||||
{
|
||||
.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
|
||||
.ProjectBasePath = '$ProjectPath$/'
|
||||
.ProjectInputPaths = { .ProjectBasePath }
|
||||
.ProjectConfigs = .ProjectConfigs
|
||||
}
|
||||
|
||||
// 5. Global Aliases
|
||||
Alias( 'shader' ) { .Targets = { '$ProjectName$-x64Clang-Release' } }
|
||||
Alias( 'shader-debug' ) { .Targets = { '$ProjectName$-x64Clang-Debug', } }
|
||||
}
|
||||
@@ -5,6 +5,10 @@
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Profile|x64">
|
||||
<Configuration>Profile</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
@@ -31,6 +35,13 @@
|
||||
<LocalDebuggerCommandArguments>..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil</LocalDebuggerCommandArguments>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommandArguments>..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil</LocalDebuggerCommandArguments>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
@@ -44,6 +55,9 @@
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
@@ -51,9 +65,13 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
|
||||
<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
|
||||
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
|
||||
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
|
||||
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 </AdditionalOptions>
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
|
||||
<IntDir>$(SolutionDir)\Intermediate</IntDir>
|
||||
<OutDir>$(SolutionDir)\bin</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
|
||||
<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
|
||||
<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
|
||||
<IntDir>$(SolutionDir)\Intermediate</IntDir>
|
||||
<OutDir>$(SolutionDir)\bin</OutDir>
|
||||
@@ -61,9 +79,6 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
|
||||
<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
|
||||
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
|
||||
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
|
||||
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 </AdditionalOptions>
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
|
||||
<IntDir>$(SolutionDir)\Intermediate</IntDir>
|
||||
<OutDir>$(SolutionDir)\bin</OutDir>
|
||||
@@ -73,6 +88,11 @@
|
||||
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
|
||||
</BuildLog>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
|
||||
<BuildLog>
|
||||
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
|
||||
</BuildLog>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<BuildLog>
|
||||
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
|
||||
|
||||
Reference in New Issue
Block a user