removed most stuff in bff only kep way to generate solution
This commit is contained in:
+4
-102
@@ -1,115 +1,17 @@
|
||||
// Juliet - Lib
|
||||
// JulietApp
|
||||
//------------------------------------------------------------------------------
|
||||
{
|
||||
.ProjectName = 'JulietApp'
|
||||
.ProjectPath = 'JulietApp'
|
||||
.JulietIncludePath = ' "-IJuliet/include"'
|
||||
+ ' "-IJuliet/src"'
|
||||
+ ' "-IExternal/imgui"'
|
||||
|
||||
.ProjectDefPath = '$_WORKING_DIR_$/$ProjectName$/$ProjectName$.def'
|
||||
|
||||
// Unity
|
||||
// Configurations
|
||||
//--------------------------------------------------------------------------
|
||||
Unity( '$ProjectName$-Unity' )
|
||||
ForEach( .BuildConfigName in .BuildConfigs )
|
||||
{
|
||||
.UnityInputPath = '$ProjectPath$/'
|
||||
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
|
||||
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
|
||||
.UnityMaxFiles = 5
|
||||
.UnityPBRoot = ''
|
||||
}
|
||||
|
||||
// Library
|
||||
//--------------------------------------------------------------------------
|
||||
ForEach( .BuildConfig in .BuildConfigs )
|
||||
{
|
||||
Using( .BuildConfig )
|
||||
|
||||
.OutputBase + '\$Platform$-$BuildConfigName$'
|
||||
|
||||
// Library
|
||||
//--------------------------------------------------------------------------
|
||||
ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
|
||||
{
|
||||
// Input (Unity)
|
||||
.CompilerInputUnity = '$ProjectName$-Unity'
|
||||
|
||||
// Extra Compiler Options
|
||||
.CompilerOptions + .JulietIncludePath
|
||||
|
||||
#if __WINDOWS__
|
||||
.CompilerOptions + ' -DJULIET_WIN32'
|
||||
#endif
|
||||
|
||||
// Output
|
||||
.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
|
||||
}
|
||||
|
||||
// Windows Manifest
|
||||
//--------------------------------------------------------------------------
|
||||
#if __WINDOWS__
|
||||
.ManifestFile = '$OutputBase$/$ProjectPath$/$ProjectName$$ExeExtension$.manifest.tmp'
|
||||
//CreateManifest( '$ProjectName$-Manifest-$Platform$-$BuildConfigName$'
|
||||
// .ManifestFile )
|
||||
#endif
|
||||
|
||||
// Executable
|
||||
//--------------------------------------------------------------------------
|
||||
Executable( '$ProjectName$-Exe-$Platform$-$BuildConfigName$' )
|
||||
{
|
||||
.Libraries = {
|
||||
'JulietApp-Lib-$Platform$-$BuildConfigName$',
|
||||
'Juliet-Lib-$Platform$-$BuildConfigName$',
|
||||
'Game-Lib-$Platform$-$BuildConfigName$'
|
||||
}
|
||||
If ( .BuildConfigName != 'Release' )
|
||||
{
|
||||
^Libraries + { 'ImGui-Lib-$Platform$-$BuildConfigName$' }
|
||||
}
|
||||
|
||||
|
||||
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$$ExeExtension$'
|
||||
|
||||
// TODO : Only use when using DLL and not static link
|
||||
//.LinkerOptions + ' /DEF:"$ProjectDefPath$"'
|
||||
|
||||
#if __WINDOWS__
|
||||
.LinkerOptions + .CommonWinLibs
|
||||
|
||||
// Chose appropriate CRT
|
||||
.CRTLibs = .CRTLibs_Dynamic
|
||||
If ( .BuildConfigName == 'Debug' )
|
||||
{
|
||||
^CRTLibs = .CRTLibs_DynamicDebug
|
||||
}
|
||||
.LinkerOptions + .CRTLibs
|
||||
|
||||
// Pointing the entry point
|
||||
.SubSystem = ' /SUBSYSTEM:WINDOWS'
|
||||
If ( .BuildConfigName == 'Debug' )
|
||||
{
|
||||
^SubSystem = ' /SUBSYSTEM:CONSOLE' // We use console in debug
|
||||
|
||||
}
|
||||
.LinkerOptions + .SubSystem
|
||||
|
||||
// Manifest
|
||||
.LinkerAssemblyResources = .ManifestFile
|
||||
.LinkerOptions + ' /MANIFEST:EMBED'
|
||||
// + ' /MANIFESTINPUT:%3'
|
||||
#endif
|
||||
}
|
||||
|
||||
Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Exe-$Platform$-$BuildConfigName$' }
|
||||
^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
|
||||
|
||||
|
||||
#if __WINDOWS__
|
||||
.ProjectConfig =
|
||||
[
|
||||
Using( .'Project_$Platform$_$BuildConfigName$' )
|
||||
.Target = '$ProjectName$-$Platform$-$BuildConfigName$'
|
||||
Using( .'Project_x64_$BuildConfigName$' )
|
||||
]
|
||||
^ProjectConfigs + .ProjectConfig
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user