removed most stuff in bff only kep way to generate solution

This commit is contained in:
2026-07-23 20:29:20 -04:00
parent 4096e9d1ba
commit 0d6b196ce6
22 changed files with 75 additions and 1468 deletions
+3 -70
View File
@@ -4,79 +4,12 @@
.ProjectName = 'Game'
.ProjectPath = 'Game'
.GAME_DLL_NAME = '$ProjectName$'
#if exists( GAME_BUILD_ID )
{
#import GAME_BUILD_ID
^GAME_DLL_NAME + '-$GAME_BUILD_ID$'
}
#endif
// Unity
// Library Configurations
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity' )
ForEach( .BuildConfigName in .BuildConfigs )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
.UnityUseIncludedFiles = false
}
// Library
//--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
{
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity'
// Extra Compiler Options
.CompilerOptions + ' "-IJuliet/include"'
+ ' "-IGame"'
.CompilerOptions + ' -DJULIET_EXPORT'
#if __WINDOWS__
.CompilerOptions + ' -DJULIET_WIN32'
#endif
.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
}
DLL( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
{
.Libraries = { '$ProjectName$-Objs-$Platform$-$BuildConfigName$',
'Juliet-Lib-$Platform$-$BuildConfigName$' } // Link Juliet (Lib or Import Lib)
#if exists( GAME_DLL_NAME )
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$GAME_DLL_NAME$.dll'
#else
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$.dll'
#endif
#if __WINDOWS__
.LinkerOptions + ' /DLL'
.LinkerOptions + .CommonWinLibs
.CRTLibs = .CRTLibs_Dynamic
If ( .BuildConfigName == 'Debug' )
{
^CRTLibs = .CRTLibs_DynamicDebug
}
.LinkerOptions + .CRTLibs
#endif
}
Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
#if __WINDOWS__
.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
.ProjectConfig = [ Using( .'Project_x64_$BuildConfigName$' ) ]
^ProjectConfigs + .ProjectConfig
#endif
}