removed most stuff in bff only kep way to generate solution
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+3
-70
@@ -4,79 +4,12 @@
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.ProjectName = 'Game'
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.ProjectPath = 'Game'
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.GAME_DLL_NAME = '$ProjectName$'
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#if exists( GAME_BUILD_ID )
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{
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#import GAME_BUILD_ID
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^GAME_DLL_NAME + '-$GAME_BUILD_ID$'
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}
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#endif
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// Unity
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// Library Configurations
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//--------------------------------------------------------------------------
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Unity( '$ProjectName$-Unity' )
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ForEach( .BuildConfigName in .BuildConfigs )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = 'Intermediate/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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.UnityMaxFiles = 5
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.UnityUseIncludedFiles = false
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}
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// Library
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//--------------------------------------------------------------------------
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ForEach( .BuildConfig in .BuildConfigs )
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{
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Using( .BuildConfig )
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.OutputBase + '\$Platform$-$BuildConfigName$'
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// Library
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//--------------------------------------------------------------------------
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ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
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{
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// Input (Unity)
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.CompilerInputUnity = '$ProjectName$-Unity'
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// Extra Compiler Options
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.CompilerOptions + ' "-IJuliet/include"'
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+ ' "-IGame"'
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.CompilerOptions + ' -DJULIET_EXPORT'
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#if __WINDOWS__
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.CompilerOptions + ' -DJULIET_WIN32'
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#endif
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.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
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}
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DLL( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
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{
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.Libraries = { '$ProjectName$-Objs-$Platform$-$BuildConfigName$',
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'Juliet-Lib-$Platform$-$BuildConfigName$' } // Link Juliet (Lib or Import Lib)
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#if exists( GAME_DLL_NAME )
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.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$GAME_DLL_NAME$.dll'
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#else
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.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$.dll'
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#endif
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#if __WINDOWS__
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.LinkerOptions + ' /DLL'
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.LinkerOptions + .CommonWinLibs
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.CRTLibs = .CRTLibs_Dynamic
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If ( .BuildConfigName == 'Debug' )
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{
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^CRTLibs = .CRTLibs_DynamicDebug
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}
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.LinkerOptions + .CRTLibs
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#endif
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}
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Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
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^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
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#if __WINDOWS__
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.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
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.ProjectConfig = [ Using( .'Project_x64_$BuildConfigName$' ) ]
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^ProjectConfigs + .ProjectConfig
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#endif
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}
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@@ -62,9 +62,6 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Game;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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@@ -72,9 +69,6 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Game;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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@@ -82,9 +76,6 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Game;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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