Addded Romeo that generates some doc. WIP.
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# Juliet\src\Graphics\DebugDisplayRenderer
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## Source Files
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- Source: `Juliet\src\Graphics\DebugDisplayRenderer.cpp`
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## AI Description
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This C++ component renders debug overlays (lines and sphere wireframes) using a shared GPU buffer split into two regions for depth-tested primitives and non-depth overlay data. It manages shader pipeline creation, vertex allocation up to ~450KB, and command rendering with view projection push constants per region within the Juliet graphics framework.
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## Symbols
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### Namespace `Juliet::anonymous`
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#### Classes, Structs & Unions
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- `struct DebugVertex`
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- `struct DebugDisplayState`
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