Addded Romeo that generates some doc. WIP.

This commit is contained in:
2026-07-18 18:58:29 -04:00
parent 446670bd29
commit 0c583b58da
120 changed files with 6167 additions and 18 deletions
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# Juliet\src\Graphics\D3D12\D3D12RenderPass
## Source Files
- Header: `Juliet\src\Graphics\D3D12\D3D12RenderPass.h`
- Source: `Juliet\src\Graphics\D3D12\D3D12RenderPass.cpp`
## AI Description
The D3D12RenderPass module bridges the Juliet rendering framework with DirectX 12. It initializes render targets and depth states via BeginRenderPass, manages pipeline binding through BindGraphicsPipeline, handles primitive drawing operations, and performs post-render cleanup in EndRenderPass to reset command list resources for reuse.
## Symbols
### Namespace `Juliet::D3D12`
#### Functions & Methods
- `extern void BeginRenderPass(NonNullPtr<CommandList> commandList, NonNullPtr<const ColorTargetInfo> colorTargetInfos,
uint32 colorTargetInfoCount, const DepthStencilTargetInfo* depthStencilTargetInfo)`
- `extern void EndRenderPass(NonNullPtr<CommandList> commandList)`
- `extern void BindGraphicsPipeline(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsPipeline> graphicsPipeline)`
- `extern void DrawPrimitives(NonNullPtr<CommandList> commandList, uint32 numVertices, uint32 numInstances,
uint32 firstVertex, uint32 firstInstance)`
- `void DrawIndexedPrimitives(NonNullPtr<CommandList> commandList, uint32 numIndices, uint32 numInstances,
uint32 firstIndex, uint32 vertexOffset, uint32 firstInstance)`