Addded Romeo that generates some doc. WIP.
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# Juliet\src\Graphics\D3D12\D3D12Common
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## Source Files
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- Header: `Juliet\src\Graphics\D3D12\D3D12Common.h`
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- Source: `Juliet\src\Graphics\D3D12\D3D12Common.cpp`
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## AI Description
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The `Juliet::D3D12` module manages DirectStorage 12 descriptor pools and CPU-side handle indexing. It provides thread-safe mechanisms for allocating, assigning, and releasing resource handles across different heap types (RTV, DSV, SRV) to optimize GPU memory access patterns within the Juliet graphics engine.
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## Symbols
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### Namespace `Juliet::D3D12`
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#### Classes, Structs & Unions
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- `struct D3D12StagingDescriptorPool`
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- `struct D3D12StagingDescriptor`
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### Namespace `Juliet::D3D12::Internal`
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#### Functions & Methods
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- `extern D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type)`
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- `extern bool AssignStagingDescriptor(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type,
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D3D12StagingDescriptor& outDescriptor)`
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- `extern void ReleaseStagingDescriptor(NonNullPtr<D3D12Driver> driver, D3D12StagingDescriptor& cpuDescriptor)`
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- `extern void DestroyStagingDescriptorPool(NonNullPtr<D3D12StagingDescriptorPool> pool)`
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