Addded Romeo that generates some doc. WIP.

This commit is contained in:
2026-07-18 18:58:29 -04:00
parent 446670bd29
commit 0c583b58da
120 changed files with 6167 additions and 18 deletions
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# Juliet\include\Graphics\Shader
## Source Files
- Header: `Juliet\include\Graphics\Shader.h`
## AI Description
Juliet::Shader provides opaque handle management for vertex, fragment, and compute stages. It defines creation structures specifying entry points and stage types to facilitate shader compilation within the graphics subsystem. This component abstracts low-level resource initialization while maintaining type safety through enums and string handles.
## Symbols
### Namespace `Juliet`
#### Classes, Structs & Unions
- `struct ShaderCreateInfo`
#### Enums
- `enum class ShaderStage`