Addded Romeo that generates some doc. WIP.
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# Juliet\include\Graphics\Shader
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## Source Files
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- Header: `Juliet\include\Graphics\Shader.h`
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## AI Description
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Juliet::Shader provides opaque handle management for vertex, fragment, and compute stages. It defines creation structures specifying entry points and stage types to facilitate shader compilation within the graphics subsystem. This component abstracts low-level resource initialization while maintaining type safety through enums and string handles.
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## Symbols
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### Namespace `Juliet`
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#### Classes, Structs & Unions
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- `struct ShaderCreateInfo`
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#### Enums
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- `enum class ShaderStage`
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