Addded Romeo that generates some doc. WIP.
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# Juliet\include\Graphics\RenderPass
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## Source Files
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- Header: `Juliet\include\Graphics\RenderPass.h`
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## AI Description
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This header defines a render pass abstraction for the Juliet graphics API, containing enums and structs to configure color targets, depth/stencil states, blend modes, mipmap operations (load/store/resolve), clear values, and texture cycling. It enables high-level rendering pipeline configuration by encapsulating target properties like formats, mip levels, resolution logic, and per-component blending parameters without exposing direct hardware calls.
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## Symbols
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### Namespace `Juliet`
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#### Classes, Structs & Unions
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- `struct ColorTargetInfo`
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- `union ColorTargetInfo::anonymous`
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- `struct DepthStencilTargetInfo`
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- `struct ColorTargetBlendState`
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- `struct ColorTargetDescription`
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#### Enums
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- `enum struct`
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- `enum struct`
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- `enum class BlendFactor`
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- `enum class BlendOperation`
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- `enum class ColorComponentFlags`
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