Addded Romeo that generates some doc. WIP.

This commit is contained in:
2026-07-18 18:58:29 -04:00
parent 446670bd29
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# Juliet\include\Graphics\Mesh
## Source Files
- Header: `Juliet\include\Graphics\Mesh.h`
- Source: `Juliet\src\Graphics\Mesh.cpp`
## AI Description
The C++ Mesh component manages geometry data, defining vertex and index counts with offsets. It stores a transform matrix for spatial operations within the Juliet engine's memory arena architecture.
## Symbols
### Namespace `Juliet`
#### Classes, Structs & Unions
- `struct Mesh`
#### Functions & Methods
- `Matrix Transform = Mesh::MatrixIdentity()`