Addded Romeo that generates some doc. WIP.
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# Juliet\include\Graphics\Mesh
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## Source Files
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- Header: `Juliet\include\Graphics\Mesh.h`
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- Source: `Juliet\src\Graphics\Mesh.cpp`
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## AI Description
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The C++ Mesh component manages geometry data, defining vertex and index counts with offsets. It stores a transform matrix for spatial operations within the Juliet engine's memory arena architecture.
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## Symbols
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### Namespace `Juliet`
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#### Classes, Structs & Unions
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- `struct Mesh`
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#### Functions & Methods
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- `Matrix Transform = Mesh::MatrixIdentity()`
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