Addded Romeo that generates some doc. WIP.
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# Juliet\include\Graphics\Lighting
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## Source Files
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- Header: `Juliet\include\Graphics\Lighting.h`
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## AI Description
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Juliet::PointLight defines a lightweight C++ structure for 2D or generic lighting in the Juliet graphics engine, storing position, radius, color, and intensity via core Vector3 components. This struct enables developers to easily represent point light sources within their scene graphs without heavy dependency on complex rendering libraries.
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## Symbols
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### Namespace `Juliet`
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#### Classes, Structs & Unions
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- `struct PointLight`
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