<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|x64">
      <Configuration>Profile</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="imgui\.editorconfig" />
    <CustomBuild Include="imgui\backends\imgui_impl_allegro5.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_allegro5.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_android.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_android.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx10.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx10.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx11.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx11.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx12.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx12.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx9.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_dx9.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_glfw.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_glfw.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_glut.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_glut.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_metal.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_metal.mm" />
    <CustomBuild Include="imgui\backends\imgui_impl_metal4.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_metal4.mm" />
    <CustomBuild Include="imgui\backends\imgui_impl_null.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_null.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_opengl2.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_opengl2.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_opengl3.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_opengl3.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_opengl3_loader.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_osx.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_osx.mm" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdl2.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdl2.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdl3.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdl3.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdlgpu3.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdlgpu3.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdlgpu3_shaders.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer2.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer2.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer3.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer3.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_vulkan.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_vulkan.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_wgpu.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_wgpu.h" />
    <CustomBuild Include="imgui\backends\imgui_impl_win32.cpp" />
    <CustomBuild Include="imgui\backends\imgui_impl_win32.h" />
    <CustomBuild Include="imgui\examples\example_allegro5\imconfig_allegro5.h" />
    <CustomBuild Include="imgui\examples\example_allegro5\main.cpp" />
    <CustomBuild Include="imgui\examples\example_android_opengl3\main.cpp" />
    <CustomBuild Include="imgui\examples\example_apple_metal4\main.mm" />
    <CustomBuild Include="imgui\examples\example_apple_metal\main.mm" />
    <CustomBuild Include="imgui\examples\example_apple_opengl2\main.mm" />
    <CustomBuild Include="imgui\examples\example_glfw_metal\main.mm" />
    <CustomBuild Include="imgui\examples\example_glfw_opengl2\main.cpp" />
    <CustomBuild Include="imgui\examples\example_glfw_opengl3\main.cpp" />
    <CustomBuild Include="imgui\examples\example_glfw_vulkan\main.cpp" />
    <CustomBuild Include="imgui\examples\example_glfw_wgpu\main.cpp" />
    <CustomBuild Include="imgui\examples\example_glut_opengl2\main.cpp" />
    <CustomBuild Include="imgui\examples\example_null\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl2_directx11\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl2_metal\main.mm" />
    <CustomBuild Include="imgui\examples\example_sdl2_opengl2\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl2_opengl3\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl2_sdlrenderer2\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl2_vulkan\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl2_wgpu\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl3_directx11\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl3_metal4\main.mm" />
    <CustomBuild Include="imgui\examples\example_sdl3_metal\main.mm" />
    <CustomBuild Include="imgui\examples\example_sdl3_opengl3\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl3_sdlgpu3\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl3_sdlrenderer3\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl3_vulkan\main.cpp" />
    <CustomBuild Include="imgui\examples\example_sdl3_wgpu\main.cpp" />
    <CustomBuild Include="imgui\examples\example_win32_directx10\main.cpp" />
    <CustomBuild Include="imgui\examples\example_win32_directx11\main.cpp" />
    <CustomBuild Include="imgui\examples\example_win32_directx12\main.cpp" />
    <CustomBuild Include="imgui\examples\example_win32_directx9\main.cpp" />
    <CustomBuild Include="imgui\examples\example_win32_opengl3\main.cpp" />
    <CustomBuild Include="imgui\examples\example_win32_vulkan\main.cpp" />
    <CustomBuild Include="imgui\examples\libs\emscripten\emscripten_mainloop_stub.h" />
    <CustomBuild Include="imgui\examples\libs\glfw\include\GLFW\glfw3.h" />
    <CustomBuild Include="imgui\examples\libs\glfw\include\GLFW\glfw3native.h" />
    <CustomBuild Include="imgui\examples\libs\usynergy\uSynergy.c" />
    <CustomBuild Include="imgui\examples\libs\usynergy\uSynergy.h" />
    <CustomBuild Include="imgui\imconfig.h" />
    <CustomBuild Include="imgui\imgui.cpp" />
    <CustomBuild Include="imgui\imgui.h" />
    <CustomBuild Include="imgui\imgui_demo.cpp" />
    <CustomBuild Include="imgui\imgui_draw.cpp" />
    <CustomBuild Include="imgui\imgui_internal.h" />
    <CustomBuild Include="imgui\imgui_tables.cpp" />
    <CustomBuild Include="imgui\imgui_widgets.cpp" />
    <CustomBuild Include="imgui\imstb_rectpack.h" />
    <CustomBuild Include="imgui\imstb_textedit.h" />
    <CustomBuild Include="imgui\imstb_truetype.h" />
    <CustomBuild Include="imgui\misc\cpp\imgui_stdlib.cpp" />
    <CustomBuild Include="imgui\misc\cpp\imgui_stdlib.h" />
    <CustomBuild Include="imgui\misc\debuggers\imgui.natvis" />
    <CustomBuild Include="imgui\misc\fonts\binary_to_compressed_c.cpp" />
    <CustomBuild Include="imgui\misc\freetype\imgui_freetype.cpp" />
    <CustomBuild Include="imgui\misc\freetype\imgui_freetype.h" />
    <CustomBuild Include="imgui\misc\single_file\imgui_single_file.h" />
  </ItemGroup>
  <ItemGroup>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{c16ffe36-6c94-4f93-bc2a-7f5284b7d434}</ProjectGuid>
    <Keyword>MakeFileProj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
    <NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
    <AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4365 /wd5219 </AdditionalOptions>
    <LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
    <IntDir>$(SolutionDir)\Intermediate</IntDir>
    <OutDir>$(SolutionDir)\bin</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
    <NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
    <NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
    <AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4365 /wd5219 </AdditionalOptions>
    <LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
    <IntDir>$(SolutionDir)\Intermediate</IntDir>
    <OutDir>$(SolutionDir)\bin</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
    <NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
    <AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4365 /wd5219 </AdditionalOptions>
    <LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
    <IntDir>$(SolutionDir)\Intermediate</IntDir>
    <OutDir>$(SolutionDir)\bin</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <BuildLog>
    <Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
    </BuildLog>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
    <BuildLog>
    <Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
    </BuildLog>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <BuildLog>
    <Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
    </BuildLog>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  <Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
  <Import Condition="'$(ConfigurationType)' == 'Makefile' and '$(AndroidAPILevel)' != '' and Exists('$(VCTargetsPath)\Application Type\$(ApplicationType)\$(ApplicationTypeRevision)\Android.Common.targets')" Project="$(VCTargetsPath)\Application Type\$(ApplicationType)\$(ApplicationTypeRevision)\Android.Common.targets" />
</Project>