# Juliet\include\Core\Math\Shape

## Source Files
- Header: `Juliet\include\Core\Math\Shape.h`

## AI Description
The `Rectangle` structure in the `Juliet::Math` namespace is designed to encapsulate a geometric rectangle with properties such as its top-left corner coordinates (`X`, `Y`) and dimensions (`Width`, `Height`). This structure provides a clear and organized way to represent rectangles, facilitating operations like area calculation, position manipulation, and collision detection within a game or application.

## Symbols

### Namespace `Juliet`

#### Classes, Structs & Unions
- `struct Rectangle`

