# Juliet\include\Graphics\Texture

## Source Files
- Header: `Juliet\include\Graphics\Texture.h`

## AI Description
This C++ component defines a set of enums and structs to represent different types of textures in a graphics application. It includes information about texture formats, usage flags, types, sample counts, and create information structures. The `Texture` type is an opaque pointer that represents the actual texture data. This design allows for flexible and efficient management of textures within a graphics engine or application.

## Symbols

### Namespace `Juliet`

#### Classes, Structs & Unions
- `struct TextureCreateInfo`
- `union TextureCreateInfo::anonymous`

#### Enums
- `enum struct`
- `enum struct`
- `enum struct`
- `enum struct`

