# Juliet\include\Graphics\VertexData

## Source Files
- Header: `Juliet\include\Graphics\VertexData.h`

## AI Description
This C++ component defines a `Vertex` structure and an `Index` type for handling vertex data in graphics applications. The `Vertex` structure includes three arrays to store the position, normal, and color of each vertex, respectively. The `Index` type is defined as an unsigned 16-bit integer to represent indices into the vertex array. This component is part of a larger graphics library designed to facilitate efficient rendering of 3D models in applications such as video games or scientific visualization.

## Symbols

### Namespace `Juliet`

#### Classes, Structs & Unions
- `struct Vertex`

