# Juliet\include\Core\Math\Matrix

## Source Files
- Header: `Juliet\include\Core\Math\Matrix.h`

## AI Description
The `Matrix` class in the provided C++ component is designed to represent a 4x4 matrix, which is fundamental for various mathematical operations such as transformations in computer graphics and physics simulations. The class includes methods to create identity matrices, perform matrix multiplication, handle translations, scaling, rotations, and look-at transformations. It also provides an inverse method to compute the multiplicative inverse of a given matrix. This component is essential for handling transformations in 3D space, enabling applications such as game development, physics simulations, and computer graphics rendering.

## Symbols

### Namespace `Juliet`

#### Classes, Structs & Unions
- `struct Matrix`

