# Juliet\include\Core\Networking\SocketHandle

## Source Files
- Header: `Juliet\include\Core\Networking\SocketHandle.h`

## AI Description
The `SocketHandle` class in the Juliet library is designed to represent a handle for network sockets. It encapsulates the underlying socket descriptor, which is used by the operating system to manage network connections. The class provides a unified interface for interacting with different types of sockets across various platforms, ensuring compatibility and abstraction.

The design decision to use `UINT_PTR` on Windows and `int` on non-Windows systems allows for flexibility in handling different sizes of socket descriptors, which can be crucial depending on the specific requirements of the application. This approach ensures that the class is portable and can be used across different operating systems without significant modifications.

The class provides methods for creating sockets, connecting to remote servers, sending and receiving data over the network, and managing socket events. It also includes error handling mechanisms to manage potential issues such as connection failures or network errors.

Overall, the `SocketHandle` class serves as a robust foundation for network programming in Juliet, providing a clean and efficient interface for interacting with sockets across different platforms.

## Symbols

*No symbols detected.*
