# Juliet\src\Core\Networking\Win32\Win32SocketPlatformImpl

## Source Files
- Source: `Juliet\src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp`

## AI Description
The `Win32SocketPlatformImpl.cpp` file is a C++ implementation of the `SocketPlatformImpl` class, which provides platform-specific functionality for socket operations in the Juliet framework. The primary purpose of this component is to handle low-level socket operations such as creating and managing sockets, connecting to remote servers, sending and receiving data over sockets, and closing sockets.

The design of this component includes several key functions:

1. **CreateAddress**: This function takes an IP address and a port number as input and returns a `sockaddr_in` structure that represents the socket address in network byte order. It uses the `htonl` function to convert the host's IPv4 address to network byte order.

2. **GetInvalidSocketHandle**: This function returns the invalid socket handle value, which is used to indicate that no valid socket has been created yet.

3. **Close**: This function takes a socket handle as input and closes the socket using the `closesocket` function from the Windows Socket API.

4. **GetErrorString**: This function retrieves the error string corresponding to the last Winsock2 error code using the `WSAGetLastError` function. It returns a string that describes the error, which can be useful for debugging and logging purposes.

5. **GetErrorStatus**: This function also retrieves the error status corresponding to the last Winsock2 error code. It returns an enum value of type `Socket::Status`, which indicates whether the operation was successful or if there was an error.

The `WSAAutoRelease` struct is used to ensure that the WinSock2 DLL is properly initialized and cleaned up when the program exits, preventing potential issues related to socket operations.

## Symbols

### Namespace `Juliet`

#### Classes, Structs & Unions
- `struct WSAAutoRelease`

