# Juliet\include\Graphics\Mesh

## Source Files
- Header: `Juliet\include\Graphics\Mesh.h`
- Source: `Juliet\src\Graphics\Mesh.cpp`

## AI Description
The `Mesh` class in the Juliet graphics library is designed to represent a collection of vertices and indices that define a 3D object. It encapsulates the necessary data structures such as vertex count, index count, and offsets for accessing these elements within an arena. The class also includes a transformation matrix that allows for scaling, rotation, or translation of the mesh in 3D space. This structure is crucial for rendering 3D models in applications using the Juliet graphics engine.

## Symbols

### Namespace `Juliet`

#### Classes, Structs & Unions
- `struct Mesh`

#### Functions & Methods
- `Matrix Transform = Mesh::MatrixIdentity()`

