# Juliet\include\Core\Logging\LogTypes

## Source Files
- Header: `Juliet\include\Core\Logging\LogTypes.h`

## AI Description
This C++ component defines two enumerations, `LogLevel` and `LogCategory`, which are used to categorize log messages in a game development context. The `LogLevel` enum represents different severity levels of logs (Debug, Message, Warning, Error), while the `LogCategory` enum specifies the type of log message (Core, Graphics, Networking, Engine, Tool, Game). This design allows for flexible logging that can be easily adjusted based on the needs of different parts of a game.

## Symbols

### Namespace `Juliet`

#### Enums
- `enum class LogLevel`
- `enum class LogCategory`

