# Juliet\include\Graphics\GraphicsConfig

## Source Files
- Header: `Juliet\include\Graphics\GraphicsConfig.h`

## AI Description
This C++ component is designed to manage graphics configuration settings for a game or application. It includes an enumeration `DriverType` with two possible values: `Any` and `DX12`, which represent different types of graphics drivers. The `GraphicsConfig` struct contains two members: `PreferredDriver`, which specifies the preferred graphics driver, and `EnableDebug`, which indicates whether debug mode should be enabled for graphics operations. This configuration is essential for controlling how graphics are rendered in a game or application, allowing developers to optimize performance and troubleshoot issues effectively.

## Symbols

### Namespace `Juliet`

#### Classes, Structs & Unions
- `struct GraphicsConfig`

#### Enums
- `enum class DriverType`

