Mock up of the software. Fully generated with Gemini 3.8 as a proof of concept.
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/**********************************************************************************************
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*
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* raylibExtras * Utilities and Shared Components for Raylib
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*
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* rlImGui * basic ImGui integration
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*
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* LICENSE: ZLIB
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* Copyright (c) 2020-2021 Jeffery Myers
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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// dear imgui: Platform Backend for Raylib
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// (Info: Raylib is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc. using OpenGL)
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// This is is the low level ImGui backend for raylib, a higher level API that matches the raylib API can be found in rlImGui.h
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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IMGUI_IMPL_API bool ImGui_ImplRaylib_Init(void);
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IMGUI_IMPL_API void ImGui_ImplRaylib_Shutdown(void);
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IMGUI_IMPL_API void ImGui_ImplRaylib_NewFrame(void);
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IMGUI_IMPL_API void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API bool ImGui_ImplRaylib_ProcessEvents(void);
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#endif // #ifndef IMGUI_DISABLE
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