Files
Calendink/Provider/main/lodepng_alloc.cpp

164 lines
4.4 KiB
C++

#include "lodepng_alloc.hpp"
#include "esp_heap_caps.h"
#include "esp_log.h"
#include <string.h>
// LVGL's LodePNG memory optimization
// Instead of standard heap allocations which fragment quickly and crash on the
// ESP32, we allocate a single massive buffer in PSRAM and just bump a pointer
// during encode!
static const char *kTagLodeAlloc = "LODE_ALLOC";
// 2MB buffer for LodePNG encoding intermediate state.
// A typical 800x480 grayscale PNG should compress to ~50-100KB, but the dynamic
// window matching and filtering algorithms need a good amount of scratch space.
// We can tune this down to 1MB if 2MB is too aggressive, but PSRAM provides
// 8MB.
#define LODEPNG_ALLOC_POOL_SIZE (1 * 1024 * 1024)
static uint8_t *s_lodepng_pool = nullptr;
static size_t s_lodepng_pool_used = 0;
void lodepng_allocator_init()
{
if (s_lodepng_pool != nullptr)
return;
ESP_LOGI(kTagLodeAlloc,
"Allocating %d bytes in PSRAM for LodePNG bump allocator...",
LODEPNG_ALLOC_POOL_SIZE);
// SPIRAM fallback to internal if someone tests without a PSRAM chip
s_lodepng_pool =
(uint8_t *)heap_caps_malloc(LODEPNG_ALLOC_POOL_SIZE, MALLOC_CAP_SPIRAM);
if (!s_lodepng_pool)
{
s_lodepng_pool = (uint8_t *)heap_caps_malloc(LODEPNG_ALLOC_POOL_SIZE,
MALLOC_CAP_DEFAULT);
}
if (!s_lodepng_pool)
{
ESP_LOGE(kTagLodeAlloc, "CRITICAL: Failed to allocate LodePNG PSRAM pool!");
}
}
void lodepng_allocator_reset() { s_lodepng_pool_used = 0; }
void lodepng_allocator_free()
{
if (s_lodepng_pool)
{
free(s_lodepng_pool);
s_lodepng_pool = nullptr;
}
s_lodepng_pool_used = 0;
}
// ----------------------------------------------------
// Custom Allocators injected into lodepng.c
// ----------------------------------------------------
// To support realloc properly, we prefix each allocation with an 8-byte header
// storing the size.
struct AllocHeader
{
size_t size;
};
void *lodepng_custom_malloc(size_t size)
{
if (!s_lodepng_pool)
{
ESP_LOGE(kTagLodeAlloc,
"lodepng_malloc called before lodepng_allocator_init!");
return nullptr;
}
// Align size to 8 bytes to avoid unaligned access faults
size_t aligned_size = (size + 7) & ~7;
size_t total_alloc = sizeof(AllocHeader) + aligned_size;
if (s_lodepng_pool_used + total_alloc > LODEPNG_ALLOC_POOL_SIZE)
{
ESP_LOGE(kTagLodeAlloc,
"LodePNG pool exhausted! Requested: %zu, Used: %zu, Total: %d",
size, s_lodepng_pool_used, LODEPNG_ALLOC_POOL_SIZE);
return nullptr;
}
// Grab pointer and bump
uint8_t *ptr = s_lodepng_pool + s_lodepng_pool_used;
s_lodepng_pool_used += total_alloc;
// Write header
AllocHeader *header = (AllocHeader *)ptr;
header->size = size; // We store exact size for realloc memcpy bounds
// Return pointer right after header
return ptr + sizeof(AllocHeader);
}
void *lodepng_custom_realloc(void *ptr, size_t new_size)
{
if (!ptr)
{
return lodepng_custom_malloc(new_size);
}
if (new_size == 0)
{
lodepng_custom_free(ptr);
return nullptr;
}
// Get original header
uint8_t *orig_ptr = (uint8_t *)ptr - sizeof(AllocHeader);
AllocHeader *header = (AllocHeader *)orig_ptr;
size_t old_size = header->size;
if (new_size <= old_size)
{
// Don't shrink to save time, bump allocator can't reclaim it easily anyway.
return ptr;
}
// Let's see if this ptr was the *very last* allocation.
// If so, we can just expand it in place!
size_t old_aligned_size = (old_size + 7) & ~7;
if (orig_ptr + sizeof(AllocHeader) + old_aligned_size ==
s_lodepng_pool + s_lodepng_pool_used)
{
// We are at the end! Just bump further!
size_t new_aligned_size = (new_size + 7) & ~7;
size_t size_diff = new_aligned_size - old_aligned_size;
if (s_lodepng_pool_used + size_diff > LODEPNG_ALLOC_POOL_SIZE)
{
ESP_LOGE(kTagLodeAlloc,
"LodePNG pool exhausted during in-place realloc!");
return nullptr;
}
s_lodepng_pool_used += size_diff;
header->size = new_size;
return ptr;
}
// Otherwise, we have to copy into a new block
void *new_ptr = lodepng_custom_malloc(new_size);
if (new_ptr)
{
memcpy(new_ptr, ptr, old_size);
}
return new_ptr;
}
void lodepng_custom_free(void *ptr)
{
// No-op! The bump pointer will just reset to 0 once the API endpoint is done!
(void)ptr;
}