#include "../../lodepng/lodepng.h" #include "../../lodepng_alloc.hpp" #include "../../lv_setup.hpp" #include "esp_heap_caps.h" #include "esp_http_server.h" #include "esp_log.h" #include "esp_random.h" #include "lvgl.h" #include internal const char *kTagDisplayImage = "API_DISPLAY_IMAGE"; internal esp_err_t api_display_image_handler(httpd_req_t *req) { httpd_resp_set_hdr(req, "Access-Control-Allow-Origin", "*"); // We are generating PNG on the fly, don't let it be cached locally // immediately httpd_resp_set_hdr(req, "Cache-Control", "no-cache, no-store, must-revalidate"); httpd_resp_set_type(req, "image/png"); if (xSemaphoreTake(g_LvglMutex, pdMS_TO_TICKS(5000)) != pdTRUE) { ESP_LOGE(kTagDisplayImage, "Failed to get LVGL mutex"); httpd_resp_send_err(req, HTTPD_500_INTERNAL_SERVER_ERROR, "LVGL busy"); return ESP_FAIL; } // Change the background color securely to a random grayscale value // esp_random() returns 32 bits, we just take the lowest 8. uint8_t rand_gray = esp_random() & 0xFF; lv_obj_t *active_screen = lv_screen_active(); // lv_obj_set_style_bg_color(active_screen, lv_color_make(rand_gray, // rand_gray, rand_gray), LV_PART_MAIN); // Force a screen refresh to get the latest rendered frame lv_refr_now(g_LvglDisplay); lv_draw_buf_t *draw_buf = lv_display_get_buf_active(g_LvglDisplay); if (!draw_buf) { xSemaphoreGive(g_LvglMutex); ESP_LOGE(kTagDisplayImage, "No active draw buffer available"); httpd_resp_send_err(req, HTTPD_500_INTERNAL_SERVER_ERROR, "Display uninitialized"); return ESP_FAIL; } uint32_t width = CONFIG_CALENDINK_DISPLAY_WIDTH; uint32_t height = CONFIG_CALENDINK_DISPLAY_HEIGHT; // We allocate a new buffer for the tightly packed 8-bit PNG grayscale data. // Converting RGB565 frame to 4-level grayscale (quantized to 0, 85, 170, 255). uint8_t *packed_data = (uint8_t *)heap_caps_malloc(width * height, MALLOC_CAP_SPIRAM); if (!packed_data) { packed_data = (uint8_t *)malloc(width * height); // Fallback if (!packed_data) { xSemaphoreGive(g_LvglMutex); ESP_LOGE(kTagDisplayImage, "Failed to allocate packed buffer"); httpd_resp_send_err(req, HTTPD_500_INTERNAL_SERVER_ERROR, "Out of memory"); return ESP_FAIL; } } // LVGL renders into RGB565 (2 bytes per pixel). // Iterating to create an 8-bit grayscale PNG using 4 specific values. for (uint32_t y = 0; y < height; ++y) { const uint16_t *src_row = (const uint16_t *)((const uint8_t *)draw_buf->data + (y * draw_buf->header.stride)); uint8_t *dst_row = packed_data + (y * width); for (uint32_t x = 0; x < width; ++x) { uint16_t c = src_row[x]; // Note: LVGL may use swapped bytes for SPI rendering depending on config, // but in memory RGB565 is standard if no SWAP is active. Usually standard // RGB565 format: R(5) G(6) B(5) uint8_t r_5 = (c >> 11) & 0x1F; uint8_t g_6 = (c >> 5) & 0x3F; uint8_t b_5 = c & 0x1F; // Expand to 8 bits uint8_t r = (r_5 << 3) | (r_5 >> 2); uint8_t g = (g_6 << 2) | (g_6 >> 4); uint8_t b = (b_5 << 3) | (b_5 >> 2); // Simple luminance calculation (fast) uint8_t lum = (r * 77 + g * 150 + b * 29) >> 8; // Quantize to 4 levels (0..3) uint8_t level = lum >> 6; // Expand level back to 8-bit for PNG: 0, 85, 170, 255 dst_row[x] = level * 85; } } // Convert LVGL 8-bit L8 buffer to 8-bit grayscale PNG using LodePNG. // LCT_GREY = 0, bitdepth = 8 unsigned char *png = nullptr; size_t pngsize = 0; // We are about to start a huge memory operation inside LodePNG. // We reset our 3MB PSRAM bump allocator to 0 bytes used. lodepng_allocator_reset(); ESP_LOGI(kTagDisplayImage, "Encoding %lux%lu frame to PNG...", width, height); unsigned error = lodepng_encode_memory(&png, &pngsize, packed_data, width, height, LCT_GREY, 8); free(packed_data); xSemaphoreGive(g_LvglMutex); if (error) { ESP_LOGE(kTagDisplayImage, "PNG encoding error %u: %s", error, lodepng_error_text(error)); httpd_resp_send_err(req, HTTPD_500_INTERNAL_SERVER_ERROR, "PNG generation failed"); return ESP_FAIL; } ESP_LOGI(kTagDisplayImage, "Prepared PNG, size: %zu bytes. Sending to client...", pngsize); esp_err_t res = httpd_resp_send(req, (const char *)png, pngsize); // No need to free(png) because it is managed by our bump allocator // which automatically resets the entire 2MB buffer to 0 next time // lodepng_allocator_reset() is called. return res; } httpd_uri_t api_display_image_uri = {.uri = "/api/display/image.png", .method = HTTP_GET, .handler = api_display_image_handler, .user_ctx = NULL};