Added info and reboot api into the backend. Created the basics for a backend server.
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@@ -1,14 +1,17 @@
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#pragma once
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// SDK
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#include "cJSON.h"
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#include "esp_app_format.h"
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#include "esp_chip_info.h"
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#include "esp_http_server.h"
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#include "esp_ota_ops.h"
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#include "esp_system.h"
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#include "esp_timer.h"
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// Project
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#include "appstate.hpp"
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#include "types.hpp"
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static esp_err_t api_system_info_handler(httpd_req_t *req) {
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internal esp_err_t api_system_info_handler(httpd_req_t *req) {
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httpd_resp_set_type(req, "application/json");
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cJSON *root = cJSON_CreateObject();
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@@ -38,14 +41,10 @@ static esp_err_t api_system_info_handler(httpd_req_t *req) {
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const esp_app_desc_t *app_desc = esp_app_get_description();
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cJSON_AddStringToObject(root, "firmware", app_desc->version);
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// Relying on internal variables from main.cpp due to unity build
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extern bool ethernetInitialized;
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extern bool wifiInitialized;
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const char *conn_type = "offline";
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if (ethernetInitialized) {
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if (g_Ethernet_Initialized) {
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conn_type = "ethernet";
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} else if (wifiInitialized) {
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} else if (g_Wifi_Initialized) {
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conn_type = "wifi";
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}
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cJSON_AddStringToObject(root, "connection", conn_type);
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@@ -59,8 +58,8 @@ static esp_err_t api_system_info_handler(httpd_req_t *req) {
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return ESP_OK;
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}
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static const httpd_uri_t api_system_info_uri = {.uri = "/api/system/info",
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.method = HTTP_GET,
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.handler =
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api_system_info_handler,
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.user_ctx = NULL};
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internal const httpd_uri_t api_system_info_uri = {.uri = "/api/system/info",
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.method = HTTP_GET,
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.handler =
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api_system_info_handler,
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.user_ctx = NULL};
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