feat: Add API endpoints for system reboot and retrieving system information.

This commit is contained in:
2026-03-02 23:05:10 -05:00
parent a010b0c352
commit 37291557eb
2 changed files with 107 additions and 0 deletions

View File

@@ -0,0 +1,66 @@
#pragma once
#include "cJSON.h"
#include "esp_app_format.h"
#include "esp_http_server.h"
#include "esp_ota_ops.h"
#include "esp_system.h"
#include "esp_timer.h"
static esp_err_t api_system_info_handler(httpd_req_t *req) {
httpd_resp_set_type(req, "application/json");
cJSON *root = cJSON_CreateObject();
esp_chip_info_t chip_info;
esp_chip_info(&chip_info);
const char *model = "ESP32-S3";
if (chip_info.model == CHIP_ESP32) {
model = "ESP32";
} else if (chip_info.model == CHIP_ESP32S2) {
model = "ESP32-S2";
} else if (chip_info.model == CHIP_ESP32S3) {
model = "ESP32-S3";
} else if (chip_info.model == CHIP_ESP32C3) {
model = "ESP32-C3";
}
cJSON_AddStringToObject(root, "chip", model);
uint32_t free_heap = esp_get_free_heap_size();
cJSON_AddNumberToObject(root, "free_heap", free_heap);
uint64_t uptime_sec = esp_timer_get_time() / 1000000;
cJSON_AddNumberToObject(root, "uptime", uptime_sec);
const esp_app_desc_t *app_desc = esp_app_get_description();
cJSON_AddStringToObject(root, "firmware", app_desc->version);
// Relying on internal variables from main.cpp due to unity build
extern bool ethernetInitialized;
extern bool wifiInitialized;
const char *conn_type = "offline";
if (ethernetInitialized) {
conn_type = "ethernet";
} else if (wifiInitialized) {
conn_type = "wifi";
}
cJSON_AddStringToObject(root, "connection", conn_type);
const char *sys_info = cJSON_Print(root);
httpd_resp_sendstr(req, sys_info);
free((void *)sys_info);
cJSON_Delete(root);
return ESP_OK;
}
static const httpd_uri_t api_system_info_uri = {.uri = "/api/system/info",
.method = HTTP_GET,
.handler =
api_system_info_handler,
.user_ctx = NULL};